New PDF release: An introduction to HTML5 game development with Phaser.js

By Travis Faas

ISBN-10: 113892184X

ISBN-13: 9781138921849

ISBN-10: 1315319217

ISBN-13: 9781315319216

Adventure the joys of crafting your personal HTML5 video game with Phaser.js video game engine. HTML5 and glossy javascript online game engines have helped revolutionized net established video games. every one bankruptcy in An creation to HTML5 online game improvement with Phaser.js showcases a pattern video game that illustrates a facet of Phaser.js (now Lazer.js) that may be used as is, or in remixed video games of the developer’s layout. every one of those examples aid the reader to appreciate the best way to optimize javascript online game improvement with glossy venture tooling like Grunt and Bower. although the realm of HTML online game improvement keeps to develop and evolve, An advent to HTML5 video game improvement with Phaser.js, presents a grounded source and important studying software to somebody trying to optimize internet video game improvement method.

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Io/generators/. 11 Conclusion Setting up a development environment is not the easiest thing to tackle in JavaScript application development, but it does pay off in terms of faster development later on, more maintainable code, and code that is easily transferred and shared with others. The primary tool that enables all of this is Node was originally developed to make server-side applications in JavaScript, but it has turned into a multipurpose tool that no one can go without. js, run a number of tasks automatically that would otherwise take time out of development and production.

The next few sections of this chapter deal exclusively with npm. An important thing to keep in mind with npm is that it can install packages in two locations: locally or globally. Global: If you use the “-g” (short for “global”) argument when installing a node package, it will download the files to the node directory and add the package to your computer’s path. With it added to the path, the package becomes a valid command for the terminal and can be run by typing the command name and hitting enter at the prompt.

By default, it will render in 3D (using webGL) but will 44 Phaser Project Setup fall back to canvas if the device or browser it is running in cannot do hardware acceleration. Second, there is an id (“game”) specified in the last argument of the constructor call. This will tell Phaser to put the game into the div with that id, helping one position the game in the final rendered HTML via CSS. This is especially great for games that will be deployed to the web where the “box” the user views the game in needs to be positioned.

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An introduction to HTML5 game development with Phaser.js by Travis Faas


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