Kyle Richter's Beginning iOS Game Center and Game Kit: For iPhone, iPad, PDF

By Kyle Richter

ISBN-10: 1430235276

ISBN-13: 9781430235279

Starting iOS video game heart and video game equipment indicates you ways to take advantage of video game heart and video game package to create enjoyable and polished video games that use complex positive aspects akin to social networking and voice over IP (VoIP). online game package and video game middle might help succeed in new shoppers via social interplay, so this e-book indicates you ways you could speedy upload a degree of polish on your app that used to take weeks of labor and overdue nights. enforcing a leaderboard and success procedure hasn't ever been so basic! long gone are the times of writing your individual server. you are going to additionally see how one can simply upload complicated networking innovations like VoIP help in hours, no longer days. methods to speedy enforce many complicated social networking techniques into your apps. you may be guided throughout the technique of making a customized video game heart supervisor category that may be quickly deployed into any of your new or latest initiatives. additionally, learn the way to avoid pitfalls quite often encountered via new online game heart builders. What you’ll study What online game heart and video game equipment are and the way you could enhance your app through the use of them tips on how to configure your app with iTunes connect with paintings with online game heart how you can organize leaderboard and success platforms to be used inside your app how you can upload a customized graphical person interface to online game heart to compare the feel and appear of your product What multiplayer and networking does for your app via online game equipment how one can write an easy-to-implement and reusable video game heart supervisor Who this ebook is for All iOS builders who are looking to simply carry their present or deliberate app to the following point. online game middle and video game package, regardless of the identify, usually are not constrained merely to games—all iOS builders with a easy knowing of Cocoa and UIKit will locate whatever precious in those APIs. they enable even a amateur iOS developer so as to add an awesome point of polish to their apps with a minimum volume of attempt. desk of Contents 1 - advent 2 - First Steps three - Leaderboards four - Achievements five - Matchmaking 6 - Peer Picker 7 - Networking evaluate eight - replacing info nine - grew to become established Gaming  10 - Voice Chat eleven - In-game funds 

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Additional info for Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

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The Name field is the display name for your leaderboard in the chosen language. The Score Format field will vary depending on the score format type you selected on the previous screen. ) You also need to provide a Score Format Suffix. This string will be appended to the end of your score value when retrieving the formatted score property. 39 40 CHAPTER 3: Leaderboards CAUTION: You will need to add at least one language for every leaderboard you create before it can be considered valid. Figure 3–4.

Authenticated == YES) { CHAPTER 2: Game Center: Setting Up and Getting Started [[GKLocalPlayer localPlayer] loadFriendsWithCompletionHandler:^(NSArray *friends, NSError *error) { [self callDelegateOnMainThread: @selector(friendsFinishedLoading:error:) withArg: friends error: error]; }]; } else { NSLog(@"You must authenicate first"); } } This method looks a lot like the previous authenticate method that we added earlier in this chapter. After we determine that the GKLocalPlayer is valid, we can call loadFriendsWithCompletionHandler.

CAUTION: Do not make assumptions about the structure of the player identifier string. Its format and length are subject to change. When we retrieved the friends list, we did not get back an array of GKPlayers. Instead, we got back an array of their IDs. This is common behavior in Game Center. To help us work with players, we will add two additional convenience methods to translate player IDs into GKPlayers objects. We need to create two new methods: one will handle an array of player IDs, and the other will handle a single player ID.

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Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch by Kyle Richter


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