Read e-book online C++ Game Development Cookbook PDF

By Druhin Mukherjee

ISBN-10: 1785882724

ISBN-13: 9781785882722

Key Features

  • Level up your online game programming abilities with insightful recipes on construction video games in C++
  • Analyze the fewer quite often mentioned issues of C++ functions to increase the easiest games
  • Improve the functionality of your video games with the hot multi-threading and networking beneficial properties of C++11

Book Description

C++ is without doubt one of the most well-liked languages for video game improvement because it helps a number of coding kinds that gives low-level entry to the method. C++ continues to be used as a popular video game programming language through many because it offers online game programmers keep watch over of the full structure, together with reminiscence styles and utilization. despite the fact that, there's little details on hand on easy methods to harness the complicated beneficial properties of C++ to construct strong games.

This e-book will educate you recommendations to strengthen common sense and video game code utilizing C++. the first aim of this booklet is to coach you to create top of the range video games utilizing C++ video game programming scripts and methods, whatever the library or video game engine you employ. it is going to help you utilize the object-oriented features of C++ so that you can write well-structured and strong video games of any style. The e-book additionally explores vital components reminiscent of physics programming and audio programming, and provides you different important suggestions and tips to enhance your code.

By the tip of this booklet, you'll be efficient in online game programming utilizing C++, and may be capable to strengthen your individual video games in C++.

What you are going to learn

  • Explore the fundamentals of video game improvement to construct nice and potent positive factors to your game
  • Develop your first text-based video game utilizing some of the techniques of object-oriented programming
  • Use algorithms while constructing video games with a variety of sorting and looking out techniques
  • Exploit facts constructions in a game's improvement for information storage
  • Create your first 2nd video game utilizing GDI library and sprite sheet.
  • Build your first complex second video game of area invaders utilizing styles reminiscent of observer, fly-weight, summary manufacturing unit, command, kingdom, and more

About the Author

Druhin Mukherjee is at the moment the co-founder and technical Director at GodSpeed video games. He has, through the years, labored with consumers reminiscent of Lightning Fish video games, Chromativity, Rockstar North, Tag video games, BBC, Dynamo video games, and Codemasters.

Druhin has been balancing making video games and instructing game programming to enthusiastic scholars. He spent three years in Auckland, New Zealand as a Senior Lecturer within the video games division at Media layout School.

As a passionate video games developer, Druhin has been sharing his wisdom on the web as blogs and internet sites. His lately begun site for fixing online game improvement puzzles has over thousand subscribers.

Druhin has collaborated with different writers and released many journals and papers; even if, this can be his first reputable attempt to jot down a book.

Table of Contents

  1. Game improvement Basics
  2. Object-Oriented process and layout in Games
  3. Data buildings in online game Development
  4. Algorithms for online game Development
  5. Event-Driven Programming – Making Your First second Game
  6. Design styles for video game Development
  7. Organizing and Backing Up
  8. AI in online game Development
  9. Physics in video game Development
  10. Multithreading in video game Development
  11. Networking in video game Development
  12. Audio in online game Development
  13. Tips and Tricks

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Additional info for C++ Game Development Cookbook

Sample text

C++ uses single-cast dynamic dispatch. It does so with the help of virtual tables. When the CEnemy class defines the virtual function TotalHP, the compiler adds a hidden member variable to the class which points an array of pointers to functions called the virtual method table (VMT or Vtable). At runtime, these pointers will be set to point to the right function, because at compile time, it is not yet known if the base function is to be called or a derived one implemented by CDragon and CSoldier.

Delete returns the memory to the free store. Remember that the pointer is a local variable. Where the function that the pointer is declared in goes out of scope, the memory on the free store is not automatically deallocated. The main difference between static and dynamic memory is that the creation/deletion of static memory is handled automatically, whereas dynamic memory must be created and destroyed by the programmer. 18 Chapter 1 The delete[] operator signals to the compiler that it needs to free an array.

If we do not create our own copy constructor, the newly created object just holds a shallow reference of the object it is being assigned to. If the object gets destroyed, then the shallow object becomes lost as the memory is also lost. If we create our own copy constructor, a deep copy is created and even if the first object is deleted, the second object stills holds the information in a different memory location. 35 Object-Oriented Approach and Design in Games So in effect, a shallow copy (or member-wise copy) copies the exact values of one object's member variables into another object.

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C++ Game Development Cookbook by Druhin Mukherjee


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