Get Create Mobile Games with Corona Build with Lua on iOS and PDF

By Silvia Domenech

ISBN-10: 1937785572

ISBN-13: 9781937785574

Boost cross-platform cellular video games with Corona utilizing the Lua programming language! Corona is experiencing explosive progress between cellular video game builders, and this publication will get you up to the mark on tips on how to use this flexible platform. You’ll use the Corona SDK to simplify video game programming and take a enjoyable, no-nonsense method of write and upload must-have gameplay gains. You’ll how one can create the entire gaming must haves: menus, sprites, circulate, viewpoint and sound results, degrees, loading and saving, and online game physics. alongside the way in which, you’ll find out about Corona’s API features and construct 3 universal varieties of cellular video games from scratch that could run at the iPhone, iPad, Kindle fireplace, corner colour, and all different Android smartphones and tablets.
Get a crash path in cross-platform cellular video game programming utilizing the Corona SDK. Corona, one of many least difficult to take advantage of cellular gaming systems, makes this often-difficult method either quickly and straightforward to master.
Even when you've got little past programming wisdom, you’ll think cozy as we start with basics earlier than construction examples of the commonest types of video games out there this present day. You’ll boost arcade, part scroller, and tower safety video games from begin to end, and Corona will immediately flip them into apps that may run on either iOS and Android units. those accomplished apps can be utilized as ready-to-go frameworks to your personal destiny initiatives. You’ll how one can write fresh, simply maintainable, simply expandable video game code, and to create on-line leaderboards in your video games. You’ll additionally tips to generate income with video games: permitting in-app purchases and in-game advertisements in addition to how one can get apps into the iTunes App shop, Google Play, and the Amazon Android Marketplace.
This ebook specializes in getting fast and potent effects. each web page teaches by way of instance and clarification, now not with summary lists of features and variables. by the point you’re performed, you’ll have realized such a lot of what there's to grasp approximately cellular online game programming and in regards to the Corona SDK.
Table of Contents:
Getting Started.
Hello, Corona!
Planet Defender.
The video game Loop.
Sprites and Movement.
Input and Menus.
Vertical-Scrolling Shooter.
Representing circulate and Perspective.
Adding taking pictures, Collisions, and Power-Ups.
Adding Sound.
Tower Defense.
Displaying Maps and Sorting Depths.
Adding flow and synthetic Intelligence.
Loading and Saving.
Physics and Distribution.
Physics and the Accelerometer.
Publishing Our Apps.

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Extra resources for Create Mobile Games with Corona Build with Lua on iOS and Android

Sample text

We write the code once and use it several times. Let’s use the print() function we’ve just learned and make Corona count from 1 to 5. In Lua, we use for and while to iterate through values. We could print 1 to 5 using a variable, but let’s also define a list. Lists in Lua are like arrays in other languages; they store a set of related values. We store them using the curly brackets, as in variable = { }, and we can access an element like in many other languages using the square brackets, such as variable[position].

In that case, you don’t need to specify the width, height, and position of each image because you’d have to keep repeating the same numbers again and again. Complex Image Sheets In most games, we’ll end up using a varied mixture of images to display characters, objects, backgrounds, and buildings, so images won’t all be the same size. This means we won’t be able to use the simple image-sheet definition mode, and we’ll have to pass individual widths, heights, and positions for each of the images in the texture atlases.

HidingVariable ) end Let’s try an experiment and check whether Corona can access the variables. We’ll add a few print() statements along the way and see how it affects the variable we can access. lua, you’ll have to use a function called require(), which includes a different code file from the game. This will be really useful when we start making more complex games. lua -- Run the function and print the variable's value checkHidingVariable( ) print( "After the function ends, the global ".. "hidingVariable is still = " ..

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Create Mobile Games with Corona Build with Lua on iOS and Android by Silvia Domenech

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